This is the third part of creating pre-heresy marines: mark III power armour.
The bulk of the armour is complete, requiring arms, shoulder pads and helmet. Creating backpacks has been covered previously here.
Maxmini's Steam Knight helmets have a selection of useful helmets for pre-Heresy conversions. The Mark II helmet shown here can be used as the base for a Mark III helmet with a few adjustments.
This is the second part of creating pre-heresy marines: mark III power armour.
The feet pads need to be a single plate with studs, so roll a small ball of putty and place it on top of a foot.
Press down with the flat of your sculpring tool, pushing the putty down and towards the edges, covering the whole area.
To celebrate the release of the recently released Warhammer Armies: Skaven I'm writing a series of articles exploring a number of areas hopefully of interest.Ã‚Â I'm keen for feedback and will certainly take any on board with future articles - so let me have your suggestions, corrections and anything else ratty I should include.
Some thoughts on play styles and themes for your skaven army
Przemas of Maxmini has released an updated look at the upcoming giant wolf (and rider) set. Suffice to say, they do not disappoint and initial response has very positive! MyWargame will be reviewing the model very soon, but in the meantime here's a glimpse at the pack and options:
The pack contains a random head for the wolf from the 3 below:
Continuing the series of power armour represented throughout the Great Crusade and Horus Heresy, this next tutorial covers:
How to create Mark III power armour
The Iron Suit (Armorum Ferrum) was created as a heavier alternative to the previous marks of armour, rather than a replacement. Due to heavy casualties from engagements aboard ships and within tunnel complexes, a more robust suit was required. The Iron Suit boasted superior frontal armour, with full plate protection, but a lighter rear to compensate and allow mobility.
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