What new devilry is this? – Spawning the Hellpit Abomination

Foremost among the new toys available for the hordes of Skaven this year was the Hellpit Abomination.

Created by Clan Moulders most talented things catcher, Throt the Unclean, the Abomination is described as “A living mountain of misshapen flesh”.
Throt captured a blind wyrm whilst travelling throughout the Chaos wastes, and sutured Rat Ogre parts to create this monstrosity.

Artwork copyright Games Workshop
Artwork copyright Games Workshop

Games workshop does not currently produce a model for the Abomination, and there are no rumours whether they will. I like to think they’ve recognised a golden opportunity for players to make their own, gloriously disgusting versions of it for the tabletop.

This does pose a problem though. With no FAQ currently published and no base pictures to go on, there is no defined base size for the model. This seems a bit of a tedious rule point,  but base size is everything in Warhammer, especially in combat. Who hits who, flanking attacks, rear charges etc, all are defined by width, length and position of bases. General opinion on the internet grapevine seems to be erring towards the chariot base, due to a couple of factors.

  • The Hellpit artwork in the Skaven book, (shown above,) shows a sort of four wheeled cart, the bloated monster suspended inside it.
  • The models profile includes impact hits
  • It moves not like a chariot, but not with a defined movement such as a normal monster or winged monster.

Either way, I tend to agree a chariot base would be appropriate.

I’ve seen some interesting, odd, and downright bad conversions for this model as I’ve trawled Google, (first port of call for the budding unit creator,) and I’ve no doubt other players out there may not like my interpretation either, but here we go.

I started with the timber frame from the Warhammer fortress battering ram. I bought this about a year ago to make my own homebrew Empire war wagon, the original model being discontinued, for a game of Warhammer wacky races. Yes, believe it. Anyway, I love this model for the detail of such a simple thing. Lots of wood grain, nail heads, binding ropes and stuff. Useful for almost any Fantasy construct. This would hopefully serve as the sort of cart thing shown in the artwork.

Warhammer Siege Battering Ram - Copyright Games Workshop

Warhammer Siege Battering Ram - Copyright Games Workshop

In my interpretation, one of the many Hellpit Abominations bred since Throt’s first, vary greatly in appearance. The rat ogre parts might be accepted or rejected at whim, warpstone being a fickle substance to work with . Bodies, heads, arms, legs.. One hellpit might be totally different to another. I wanted to be able to show that all of the models attacks could be feasible, whilst keeping mine unique. I also wanted it to be big.

After along time scouting for bits, I hit upon the soul grinder torso. Buying a spare one from Whitehorn I set about working out how it would fit into the model. Initially I had believed I could construct directly from parts, but realised soon on the organic nature meant I would be doing a lot of sculpting and shaping.

The Soul Grinder - Torso basis for my Abomination. Copyright Games Workshop
The Soul Grinder – Torso basis for my Abomination. Copyright Games Workshop

A whole box of grey/yellow Milliput later, I had shaped a lower torso of rolling fat and muscle, blended into the soul grinder torso. With armatures made of wire, I shaped a crude tail to the back of the model, like the artwork in the Skaven book.
I wanted a more Rat Ogre-ish appearance than the artwork, so I went for the massive upper body strength of the soul grinder. With massive ham fists and slabs of muscle stitched on by Clan Moulder,again made of armature stengthened millitput/greenstuff, my version would be more agressive and bulky.

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hellpitwip1

I didn’t totally ignore the other descriptive items though. As you can see, many of the spare heads from the Stormvermin box set have been added. Mouths open, they push their faces through the abominations shoulders, torso, chest, baying for flesh they cannot see. I smoothed their addition, so as not to just like heads stuck on, by smoothing Milliput/green stuff across their snouts back to the body. The trophy racks come from the old Chaos Space Marine Terminators, and were moulded in while the putty was still wet.

With the main body complete, I added some details. A jaw from the star ship troopers arachnids was the only thing I could find to built a suitable facial point. I wanted at least one recognisable “head” head. I sculpted the upper jaw with GS/milliput and added sword tips, spear tips, lance tips, dagger sheath tipps and sculpted teeth. I superglued  flat pieces of green stuff in random places, pulling it out with wax working tools to make furr. This helped cover joins with armatures, break up solid areas of Milliput and add detailing.

hellpitwip5hellpitwip4

I also added chains to the model, As if the Skaven had tried to restrain it and failed, the abomination seizing the chains and wrenching itself free. A spare plague censor from the screaming bell kit is held in its fist, which was taken from the rat ogre ringing the bell.

The model is not yet finished – I have only just begun work on the base, coating the chariot base in filler, and when tacky, pressing in random stones and grit, and more modelling sand once dry.

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I’m about half done painting him too. Base coated black, drybrushed with scorched brown first, I then drybrushed him Calthan brown, Calthan Brown /Deneb Stone, and finally a very very light drybrush of bleached bone. Drybrushed the flesh areas tallarn flesh, and highlited with elf/bleached bone, washed with ogryn flesh. For chains, I first painted them boltgun metal, and washed them with devlan mud. I then mixed a very wet rust mixture of fiery orange, devlan mud and vermin brown. This was stippled liberally onto all chains, maces, knives, spikes etc. When dry, washing with Scaly Green gives the impression of corrosion.

hellpitpainted3 hellpitpainted4

A blood mix of red gore/water effect was stippled on the tracks, maws and fur of the abomination. I felt this was only right.

It seems traditional to name a monster this big – I know of Stegadons called Fluffy and Korma, and a Lord of Change named Fred. For those that are interested, and get it, this guy’s called Emil.

Hopefully I’ve given you some ideas on making your own Hellpit, what do you think? Is the base size right? Is it the right look? Let me know your thoughts.

Josh


A whole box of grey/yellow Milliput later, I had shaped a lower torso of rolling fat and muscle, blended into the soul grinder torso. With armatures made of wire, I shaped a crude tail to the back of the model, like the artwork in the Skaven book.
I wanted a more Rat Ogre-ish appearance than the book, so I went for the massive upper body strength of the soul grinder, with massive ham fists and slabs of muscle stitched on by Clan Moulder.

I didn’t totally ignore the other descriptive items though. As you can see, many of the spare heads from the Stormvermin box set have been added. Mouths open, they push their faces through the abominations shoulders, torso, chest, baying for flesh they cannot see. I smoothed their addition, so as not to just like heads stuck on, by smoothing Milliput/green stuff across their snouts back to the body.

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