Kelbor Hal upgraded

As leader of my Dark Mechanicum and a definite choice for the upcoming Scouring campaign event, I have prioritised getting the old man prepared for battle. The original build left me feeling a little underwhelmed as his pose was too static and passive. Here’s a recap next to my Magos.

I felt his arms were too inert, despite being more machine than man. As a tabletop model who is intended to be sat on a battlefield, I wanted something a little more dynamic and commanding. Asking around for ideas brought up suggestion of more dendrites and crazy wires. That made sense, but didn’t solve my own concerns, so I set to the task.

Reposing his arms a little, I completely redid the hands to something a little less idle.

The backpack has been replaced, rebuilt from parts of the old.

Overall I am happier with the new composition, although a little unsure about the doubled flail-based appendages.

Rusty Dice

Aint nothing but a horn

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2 Responses

  1. I am in love with the look of your DM army. What codex do you use for them? How do the units break down as far as counts as?

  2. Rusty Dice says:

    The army was built to use in the ‘Age of the Emperor’ campaign, which has been a 4-part affair over 2 years. Each of the parts is a weekend of 5/6 games with its own rules release.

    However, the army itself used a Cult Mechanicus also written by the same people, so will hopefully be maintained throughout their future events too.

    I speak of the Tempus Fugitives.

    In the future, I hope to adapt them to an official codex when required. I have an upcoming tournament in October, for which I plan to adapt them to the Imperial Guard codex. I’m mostly in it to try for best army nominations.

    I haven’t ventured too far into counts-as, since I’m worried most of my models can’t all suit one book. However, the bust of my forces is ground troops with lasguns and some Chimeras, so I’d most likely play them as Grenadier veterans with transports, accompanied by some tanks, Ogryns and Sentinels.

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