I had mixed feelings when ForgeWorld released classic marks of armour. We’ve been asking for them to be done ever since they had a suggestion box. Deep down I guess I thought it would never happen. I’m English, I craveÂ disappointmentÂ after all.
But now we have them. They are excellent sculpts and will hopefully inject a lot more interest in our little niche, pre-Heresy community. At least I hope they are used with some enthusiasm. The cost and rarer nature of Forgeworld items shouldÂ restrictÂ their presence to those with a bit of wallet behind their plans at least.
In response, I set up a poll to see how you all felt. I’m glad I completed my series of armour tutorials before the release as I’m sure it would have killed the motivation behind producing them. It did feel a little deflating after going to the effort of producing guides to make something you can now simply buy. However, now I have an excuse and the perfect material to produce more tutorials.
At the Open War and Age of the Emperor weekends I enjoyed conversations with other players concerning all of the above. Despite the release of old armour marks, there’s still a lot of area not covered. Â Why didn’t they release assault marine arms? How can I make the Mk II armour fit in with my Thousand Sons marines? Are they going to do Mk I?
There’s plenty of questions to ask. In my next series of tutorials, I am going toÂ answerÂ them. One legion at a time.
How should MyWargame respond to Forgeworld’s pre-Heresy armour kits? (Multiple choice)
- Embrace the new releases with ideas and painting guides(42%, 50 Votes)
- Show how to convert the FW to chapter specific units and modelsÂ (37%, 44 Votes)
- Concentrate on aspects that we have no existing parts for(35%, 41 Votes)
- Write a bits guide to include all GW bits for PHÂ (33%, 39 Votes)
- Produce tutorials that use and adapt the new FW models and bitsÂ (32%, 38 Votes)
- Update/remake existing tutorials with the new FW bits(8%, 10 Votes)
Total Voters:Â 118