6 Search results

For the term "mark ii power armour".
Creating pre-Heresy marines: Part 5c – Mark II power armour 1

Creating pre-Heresy marines: Part 5c – Mark II power armour

This is the third and final part of the tutorial for creating Mark II power armour. The previous parts can be found at:

Part A
Part B

To complete the armour the shoulder pads need to be converted and some optional tweaks to the armour.

For the shoulder pads, cut off the trim from around the edge. If you used a resin Red Scorpion pad you will discover, as I did, that the inside is hollowed out:

Creating pre-Heresy marines: Part 5b – Mark II power armour 1

Creating pre-Heresy marines: Part 5b – Mark II power armour

This is the second part of the tutorial for creating Mark II power armour. The first part can be found here.

A Mark II helmet is readily available from the Maxmini Steam Knight set, but I feel this could still use a little customisation to fit with the base model I’ve used as a guide.

Creating pre-Heresy marines: Part 5 – Mark II power armour 2

Creating pre-Heresy marines: Part 5 – Mark II power armour

Continuing the guides for producing pre-Heresy armour, next in line we have Mark II: Crusade.

The Crusade armour was the first fully sealed Power Armour used by the Astartes as the Emperor began expanding his control beyond Terra.

Here is one of Games Workshop’s classic Mark II Space Marines. The backpack has been removed to show the detail on the pads and legs, the model painted as a Dusk Raider by Whitehorn.

Creating Pre-Heresy marines – part 3c: Mark III Power Armour 4

Creating Pre-Heresy marines – part 3c: Mark III Power Armour

This is the third part of creating pre-heresy marines: mark III power armour.

View part 1
View part 2

The bulk of the armour is complete, requiring arms, shoulder pads and helmet. Creating backpacks has been covered previously here.

Maxmini’s Steam Knight helmets have a selection of useful helmets for pre-Heresy conversions. The Mark II helmet shown here can be used as the base for a Mark III helmet with a few adjustments.

Creating Pre-Heresy marines – part 3b: Mark III Power Armour 5

Creating Pre-Heresy marines – part 3b: Mark III Power Armour

This is the second part of creating pre-heresy marines: mark III power armour.

View part 1

The feet pads need to be a single plate with studs, so roll a small ball of putty and place it on top of a foot.

mwg_mk3b_01

Press down with the flat of your sculpring tool, pushing the putty down and towards the edges, covering the whole area.mwg_mk3b_02

Creating Pre-Heresy marines – part 3: Mark III Power Armour 2

Creating Pre-Heresy marines – part 3: Mark III Power Armour

Continuing the series of power armour represented throughout the Great Crusade and Horus Heresy, this next tutorial covers:

How to create Mark III power armour

Games Workshop's Mark III models, pircture courtesy of Gagoc the Ancient

Games Workshop’s Mark III models, pircture courtesy of Gagoc the Ancient

The Iron Suit (Armorum Ferrum) was created as a heavier alternative to the previous marks of armour, rather than a replacement. Due to heavy casualties from engagements aboard ships and within tunnel complexes, a more robust suit was required. The Iron Suit boasted superior frontal armour, with full plate protection, but a lighter rear to compensate and allow mobility.