Author: Neil of Orange
So it time to reveal the complete crew finally! I’ve been working on the Abyss warband since the models arrived but for numerous reasons (not least an over excited puppy) its taken me a lot longer to complete them than I expected.
So I’ve been putting this post on hold for a while, after the first few games I realised the photos aren’t very exiting to view in a blow by blow account, especially with so many of the model being WIP paint jobs! Instead I’ve gathered a bit of a high level overview of all the campaign games I played, some key observations and commentary on the campaign implications of each game.
So this post is a bit naughty in couple of ways
- I’ve been playing (lots of) games and have more of a perspective on the different units than when I started. I’m writing this retrospectively as I think my initial reasoning was sound and what I’ve learnt since is a topic for another post.
I’ve been picking up demonic (or I suppose more appropriately Abyssal) creatures for a while, there’s a number of games I play where I’ve ended up with assorted red skinned or flame-y miniatures. I was even inspired to put together a lava themed table to give my various creatures a home and an interesting place to play games over.
My most recent painting fun before starting the Vanguard campaign were a couple of Reaper Bones demons, the rulers of hell.
With the Your Club, Your Story initiative running at the Aftermath Club, a lot of players are being introduced to Vanguard at the same time. I’ve played Vanguard on and off since release, as have a few other members of the club (most noticeably Mark who fully backed the Kickstarter and ran demos all day at the Norwich Diceni 2019 event in May) so we started “Our Story” by running a couple of demo nights for everyone taking part.