In the beginning, there was one.
After spending the evening gathering the various models, bits and scraps that should hopefully become my Iron Hands army, I packed a test list into my case for a game against King Fluff tomorrow.
We've arranged to begin testing lists and missions with the biggest of them all - the Heavy Assault. This is a 2,500 list, annihilation and allows a superheavy.
Due to packing almost everything away, I don;'t have a picture of the army!
A sign of things to come
Alas, I have overcome the fel beast know as lethargy and given myself a firm kick up the bum. Next month is Games Day UK and 2 weeks after that I am supposed to be fielding a lot of Space Marines against the traitorous legions of Horus.
And what do I have to show for both?
Watch this space!
Reinventing the steel – Iron Hands Captain
My foray into the new Forgeworld retro armour kits has been one of experimentation and unusual results. Until now, I've not been too strict about the components I match up for a marine figure, but I've challenged myself to try and maintain the look of each model as a set suit of armour as far as possible.
Crusade-era Iron Hands
Seduced by the Omnissiah, my next pre-Heresy project has been long planned as Iron Hands. With the recent release of Forgeworld armour, my weak flesh succumbed and I had to make a few prototype models.
I am combining a lot of kits for these marines. The core models will be MkII and MkIII kits from Forgeworld, combined with some Death Guard and Iron Hands parts. I want a predominantly MkII feel to the army, but won't be breaking my wallet by fielding everything from Forgeworld!

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