For some reason it took a pint of cider and much deliberation to actually just start typing this blog post. When I haven’t posted in a while I start to ponder how to return. Do I recap all that has happened since I last blogged? A bad idea since I’d spend the day figuring out what all that is. No, let’s just keep it simple, current and relevant.
Category: Creatures of the Night
My third sculpt from the COTN range is Anibal, who is essentially a Minotaur. My first minotaur! I have a thing for Minotaurs, so this sort of sculpt was inevitable and is certainly the first of many. There was a bit of a disaster with the mold’s rubber, causing all sorts of delays and issues getting him cast, but we did salvage some good copies that are being used to build new models forthe range and likely other projects.
My second sculpt from the COTN range is essentially an Undead Ogre. His name is Slanga, one of the sons of Partholon. He is available to buy from Krakon Games.
As explained in yesterday’s post, I started this range with the challenge of making 3 undead models. Slanga was the first undead model I started and obviously the first to be finished. I am mostly happy with the final model, but I rushed his right shoulder, leaving it far too thin. His skull is a little shallow, but then he is an Ogre.
This year I took the decision to push ahead with my sculpting ambitions. I made it my profession. Or half-profession, as I still do web development freelance to balance the books (read: eat food).
In between producing models for paying customers, I am exploring my own miniature range – Creatures of the Night. I set myself lofty goals. I work at them. They often change. It’s easy to get inspired (read: distracted) by new ideas.
I’ve been floating around concepts and very, very slowly sculpting miniatures for a game-world concept for a couple of years now. It’s tentatively called Creatures of the Night. Sometimes I refer to it as “Mat Zemlya”, which translates to “damp mother earth.”
The underlying theme of the game is the duality of day and night, with some units changing in power and abilities as the environment alternates. The concepts are heavily drawn from Slovak mythology and folklore, though I am not going to make that a restriction on my creativity. I like all things swamp, so there’s a lot of bog-dwelling creatures involved.