Tagged: Codex Crusades

Designer notes #2: Codex Crusades 0

Designer notes #2: Codex Crusades

Codex: Crusades

user posted imageA little delayed (5 months!) by the onset of the Age of the Emperor campaigns, development of the Codex Crusades is back on track with new vigour.

With a new interest in the Iron Hands chapter and a while host of new information over the past few months, I’ve decided to include two legions in the first release. At the least, this gives us two factions to perform… training on the battlefield together. Mostly though, I am building a Crusades-era Iron Hands army side-by side with writing the rules and have a Thousand Sons opponent to playtest with – ideal!

Designer notes #1: Codex Crusades 4

Designer notes #1: Codex Crusades

Codex: Crusades

As a life long fan of 40k, Thousand Sons and more recently, the pre-Heresy era (aka 30k), the coming of a full-on book, looking into the rich background of the Thousand Sons (in the self-titled novel by McNeill) is a very welcomed gift.

user posted image

The book has been hugely influential on us – I’ve seen dozens of people start up their pre-heresy TS armies recently. It’s also pushed me into starting something I have wanted to do for a long time now – my own interpretation of the Great Crusade, in a playable format. This project, as hinted by the image to the left, is spearheaded by the Thousand Sons. What better way to launch!

Writing your own rules for your favourite game is a very appealing project, but the reality soon hits you – this is hard work! To ease the development, offer you some insight and hopefully avoid some potential mistakes, I’m starting a series of articles explaining how I’ve gone about developing this project.