Guides: Pre-Heresy Space marines
With the pre-Heresy series growing I want a place to keep track of all the articles in a good format and order. This page will be updated as new guides are posted.
Mark I power armour:
Part A
Part B
Part C
Mark III power armour:
Part A
Part B
Part C
Mark IV power armour:
Full tutorial
Guides for painting legions:
Space Wolves
Misc tutorials:
Using beads as armour studs
Creating Pre-Heresy marines – part 3c: Mark III Power Armour
This is the third part of creating pre-heresy marines: mark III power armour.
The bulk of the armour is complete, requiring arms, shoulder pads and helmet. Creating backpacks has been covered previously here.
Maxmini's Steam Knight helmets have a selection of useful helmets for pre-Heresy conversions. The Mark II helmet shown here can be used as the base for a Mark III helmet with a few adjustments.
Creating Pre-Heresy marines – part 3b: Mark III Power Armour
This is the second part of creating pre-heresy marines: mark III power armour.
The feet pads need to be a single plate with studs, so roll a small ball of putty and place it on top of a foot.

Press down with the flat of your sculpring tool, pushing the putty down and towards the edges, covering the whole area.
Creating Pre-Heresy marines – part 3: Mark III Power Armour
Continuing the series of power armour represented throughout the Great Crusade and Horus Heresy, this next tutorial covers:
How to create Mark III power armour

Games Workshop's Mark III models, pircture courtesy of Gagoc the Ancient
The Iron Suit (Armorum Ferrum) was created as a heavier alternative to the previous marks of armour, rather than a replacement. Due to heavy casualties from engagements aboard ships and within tunnel complexes, a more robust suit was required. The Iron Suit boasted superior frontal armour, with full plate protection, but a lighter rear to compensate and allow mobility.




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